26/02/26
the old worm chat relied on an outside host (chattable), the new one is entirely locally hosted so I have more control & it should be more reliable! I can also make new chat rooms whenever, so if I want to add chats to other parts of the site I can do that. hooray
getting it to update on everyone's screens when a new message comes in was the most annoying part tbh. the solution I figured out is a little clunky but good enough for now. I also need to fix the page refreshing when you send a new message because it's unnecessary and creates a flash of content, but that's a problem for later
26/02/16
Game window is now transparent with sketched in foreground/background elements
Health potions added, worm movement has been adjusted, and larger fish species are prevented from spawning too close together. Also basic navigation buttons so you aren't trapped on the page!
26/02/08
Added several interactive elements to the trinkets page. Hover over things to check it out!
26/02/07
I've added more images to the trinkets page, along with a little house charm for the home button.
I've also made it so you get around by clicking and dragging instead of scrolling. Definitely not mobile-friendly but I think it should work on various PCs, let me know if you notice issues! Locking it so it can't go out of bounds was kind of a pain honestly, but I think this makes it a lot more fun to look at.
26/02/06
put in our version of the drawbox originally by drawbox.nekoweb and aglovale!!
custom stuff weve added so far: ctrl+z undo, color selection indic8ors w code 2 determine if the marker should b dark or light based on the color, and line weight slider purreview :33
since the original host is down im not sure how 2 do the google sh33ts drawing submissions but looking 2 figure it out soon!!
26/02/06
wanted a place to collect weird lil stuff i find. trinket time. more to come.
not remotely mobile friendly, but i may make it scale for screen size eventually
26/02/06
small worm fishing update
kinda sorta works on mobile now, basic tutorial, a few other improvements!
26/02/05
Unfishing minigame for worms!
Obviously unfinished, but I'm having fun learning Godot. Surpisingly fast to make simple games in it actually. There's no in-game tutorial yet - just alternate the left and right keys to reel the worm upwards. Not mobile-friendly either, but I'll work on that once desktop is finished.
26/02/04
worm feed timer fixed!
Bugs relating to the timer (recent feedings not appearing or people getting locked out unfairly) should be fixed! If anyone notices further issues, please reach out on Neocities or email us at admin@codecreature.net.
If anyone is wondering, I was accidentally using Greenwich Mean Time for some parts and EST for others, so everyone was perceived as feeding from the future. Oops.
26/02/03
big edits time!!
feed history
since i needed feed tracking 4 the new system anyway, u can now view the latest activity on the racetrack page. if u feed using an account, the account name will be included also (though im planning 2 add an option 2 keep activity private in the future.)
logged in users will have their total contributions saved 2 the leaderboards!
visuals
i rewrote the CSS from scratch because it was a huge mess. the look on desktop is largely the same, though there should be some improvements 4 wider screen dimensions. worm race mobile has been adjusted more heavily, with (hopefully) support 4 landscape mode as well!
nobody asked 4 this. there is something wrong with me
security and code
i have moved most functions 2 the backend (PHP and MariaDB) instead of where it was (frontend Javascript and random SQL3 databases.) this has several advantages, including ease of adding planned features going forward. ive also managed a 50% decrease in total file size 4 the game.
another thing this let me implement is actual security!! worm race was embarrassingly easy to bot spam in the past, and not only is that bad 4 fairness, it also puts a lot of strain on the nonprofit hosting service. on that note...
activity limits
worm race now limits simultaneous users to 2 per IP address (calculated based on item cooldown time.) it shouldn't affect most ppl, but if u play with a household (is anyone actually doing this..?) you can always log in so you won't be lumped in with everyone on ur router. all IP address data is cleared within 24 hours and is only used for this purpose.
what's next?
the new structure puts me closer 2 what has always been the goal - tournament-style races with a set end date. youll still have access 2 the total results over time, but the main races will last 1-3 months with trophies awarded at the end. each worm will have a trophy case showing their successes!
dedicated campaigns 4 a specific worm are only temporary right now, and some worms r so far behind they would struggle 2 catch up. once that update is out, it will be possible 2 get ur worm a trophy even if they have been unpopular in the past, which i think will make the game more rewarding! :3